This gives the greatest range of tracking availability for standing VR games. Place camera high and point slightly down. When it comes to width, you'll need 5.5ft (1.7m) of clear space to be able to reach all elements in the game. If you have an actual wall back at 7 feet, you may have trouble, as you will be unable to reach some required areas.ĥ.5 feet of width is required. Note that there are moments where you need to reach back to the 8.5 foot mark, but all of those items are located above couch level. For example, if you have a couch at 7ft back, you'll be fine. You'll need to be able to STAND 7ft (2.1m) back from the TV/camera to play Job Simulator. This allows for maximum tracking space.ħ feet back is required. The camera should be fairly high- at head level or above if possible, depending on your living room setup. Therefore, we highly recommend mounting your camera on top of your television with the lens pointing slightly downward toward your chest. The camera can only see items within its cone-shaped FOV (Field of View) so it's important to understand that Job Simulator uses almost all of this available tracked playspace. The PlayStation VR uses a single camera to track the movements of your hands (PS Move controllers) and head via visible light.
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